Game-based learning is not new. It is a tool that has been around for generations. Even back in the Stone Age–long before the advent of even the first classroom computer–my education courses stressed the idea of including games as part of the learning process. Much earlier than this, my own education included teacher-created “Bingo,” matching games, and variations on the most popular board games and TV shows, all tailored by the individual teacher to reinforce facts, processes, and creativity. The theme of using games for learning, which cycles through various iterations of learning traditions, is once again in the forefront during the U.S. Department of Education’s declared Connected Educator Month–but with souped-up visuals and more complex formats than were available to me both as a learner and as a pre-service and full service teacher.
Click through to Homeroom, ed.gov’s official blog site, for ideas and resources. Featured are games for life sciences, math, and problem solving. Enjoy!
Connected Educator Month: Game-Based Learning | ED.gov Blog.
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